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Old Apr 18, 2005, 10:58 PM // 22:58   #1
Ascalonian Squire
 
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Smile This is a question for all you Rangers.

Hello fello ranger friends i have a few questions to ask you. My first one is: Where do you find wort hogs that are wild? i've found prized winning hogs but i can not charm them . If you could tell me a town or a place that you can charm hogs that would be awesome! They just look so cool and i'd rather have that then a bird or a kitty cat. Other then kitty cat, bird, and wort hog is there anymore pets you can charm . do you think they'll add more? your input would be greatly apreceated.

in the betas i had a char that was Ranger/Monk, which seemed quite good since i would not do that fast and good about of damage to foes with a 18-21 bow. what other proffesions do you think would be better at dealing more dammage? maybe Ar/Nec? was anyone elses here that was just a ranger? i was thinking to make one like that but i was not sure if you have a disavantage since you only have one pro.

thanks for all your help.





PS: i'm planing to make an archer guild when the game comes out offically. If anyone is intrested please PM me. i was thinking the name could be like deadly archers, archers for life.. lol, i don't know just some cool guild that we all have an archer proffesion in common. I do have a TS(team speak server) so if anyone who joins has a mic on their comp we could just chat there as a hang out or what ever.

Well that's basicaly it.

-jumbo-shrimp
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Old Apr 18, 2005, 11:02 PM // 23:02   #2
Ascalonian Squire
 
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Arrow Oh yeah

Okay to your first question....You have to go to that statue in regert vally (i think thats how its spelled) And go by the statue and there will be 2 wild cats or what ever and you charm em....I hope that help but thats about all i kno

So peace out man
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Old Apr 18, 2005, 11:05 PM // 23:05   #3
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I found my warthog a long time ago... I dont remember where exactly...

I do remember passing thru an area with alot of warthogs there... Oh yea, during the "The Wilds" mission, there was one area with like 2-3 warthogs...

R/E probably do the best damage... 1 preparation, 1 stance, 1 conjur, 1 attack skill, and rituals = awesome damage... now if you got someone to support you with judge's insight as well O.o Dual shot would be the best attack skill to use with all these. They nerfed Tiger's fury a bit, but still plenty good enough. High expertise is suggested, so you can spam skills.
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Old Apr 18, 2005, 11:37 PM // 23:37   #4
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Yeah R/E is the best to play for long range death, its a strange fun to rain flaming death on a group while shooting the stuffing out of them with either flaming arrows+dual shot, or getting up close and using point blank shot plus some lighting spells

I have a friend who is running W/Me, he can pretty much kill anything extremely quickly with just a few skills, but thats only if its 1v1, if he gets mobbed he is pretty much screwed. it kills things very very quickly though
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Old Apr 18, 2005, 11:47 PM // 23:47   #5
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I love my R/Monk Sure I am not as much a death machine but I can sit back and plugg away with arrows all day long and still heal/rez party members. In fact in most of the mission I was the only monk and we all made it just fine. I run with 6 Ranger skills and 2 monk most of the time.

Called Shot
Pen Shot
Read the wind/Flame arrows (I enterchange them)
fast relflex
Charm animal for pet
Confort animal to heal/rez pet
Rez for party
Heal area for me and party

Mark 7
beast 3
expertise 4
wild 2
healing 2
the rest at 1
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Old Apr 19, 2005, 12:11 AM // 00:11   #6
Ascalonian Squire
 
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You can actually do a good amount of damage as a ran/mon with the right build. Invest points in smiting and get Judge's Insight and you'l have no trouble dealing out damage.
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Old Apr 19, 2005, 12:13 AM // 00:13   #7
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Quote:
Originally Posted by Volume II
You can actually do a good amount of damage as a ran/mon with the right build. Invest points in smiting and get Judge's Insight and you'l have no trouble dealing out damage.
Thanks now all I need is a time machine to jump the next 9 days to try it out
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Old Apr 19, 2005, 12:19 AM // 00:19   #8
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Default ren falcon i like the way you think :)

yeah so i did the same as you.. i just rezed anyone who died and usually i was the only person with the acual rez spell and it worked quite well. the only problem i had is that i was not geting enough damage done even though i was hitting 50-90 once i had all my arrow spells.

one more question. is daul shot good? i was reading that you shoot two arrows which is greate but then each arrow is only 50% of the dammage it could be. is this true? if not please correct me.

hey volume II i was wondring what do you mean by Judge's Insight is that an item modifer, or a spell? and smithing is good but does it not only do damage to undead? or is that for healing your allies. because if it's only killing undead that;s a problem because there are not a lot of dead things that attack you... or is holy damage to any person/creature? if that's strong :-D
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Old Apr 19, 2005, 12:31 AM // 00:31   #9
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Quote:
Originally Posted by Ren Falconhand
Thanks now all I need is a time machine to jump the next 9 days to try it out

It works. MY brother already tried it.

Expertise 10
Marksmanship 11
Smiting 10

Barrage (elite)
Hunter's shot
Penetrating Attack
Favorable winds
Pin down
Debilitating shot (i think)
Judge's insight
Scourge healing

Spam barrage after throwing up insight and winds, put scourge healing where appropriate, use other skills where appropriate. He was dong up to 70 dmg a hit with barrage alone.
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Old Apr 19, 2005, 12:34 AM // 00:34   #10
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dual shot double the number of your hit... only your normal damage is reduced I believe (and it is 25%)

it is basically like hundred blade and not elite with range.

conjur would hit twice
preparation would hit twice
ritual would hit twice
regular attack would hit twice
you will see like 6-8 numbers poping out
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Old Apr 19, 2005, 12:41 AM // 00:41   #11
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The warthogs are for sure around lions arch, I saw a few in pre searing ascalon but im not sure if you could tame them or not.

I want to try to do a conditions stacker with a primary ranger, or as a ranger secondary. I was either thinking a mesmer build with fragility and conditions, or a warrior build with bleeding and poison, wich would be a constant -7 health degen for 14 strait seconds (same as fire but much longer), and i can just keep switching back and forth between the conditions. Or mabey even a ranger necro with poision and Disese at -8 health degen.
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Old Apr 19, 2005, 12:46 AM // 00:46   #12
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I think for DPS R/W is the best, just gotta get used to changing them out.
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Old Apr 19, 2005, 02:35 AM // 02:35   #13
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Dual Shot - you shoot 2 arrows but the damage of each arrow is only 75%. If it were 50% there would be no benefit to the other arrow.
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Old Apr 19, 2005, 02:43 AM // 02:43   #14
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Warthogs can be easily found in all the missions between the wilds and aurora glade.

My personal favorite secondary to ranger is mesmer, but I often don't even use any mesmer skills in my build.

All ranger guild will not do great. you'll win against smaller, less organized guilds, but will be whiped clean by skilled and coordinated ones.
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Old May 18, 2005, 04:54 AM // 04:54   #15
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Default My R/MO

Heh my build is for a ranger that can do high damage single shots and tank when gets cornered, its basically for low lvl rangers til they get the elite skills that everyone keeps yaking about.

Powered shot
Read the wind
Favorable winds
Hunter's shot
Dodge
Mending
troll ugreant
Healing wind

i use read the winds right before i atk and follow it with hunters shot and powered shot, if the mob was moving caused bleeding. charr lvl 7 usually die from bleeding so i use it to tag charr martyrs then nail the melee when they cant be healed >: ). I use favorable winds when i know im goign to be in a big battle ahead of time then lead them back to where i cast it. for tanking i cast mending while they run at me and then troll and then atk them, my troll is castable about the same time it runs out, so if i had cast healing winds 2 secs after troll thats enough to lap. i only use healing winds if its a big group and i can see my life fall with mending and troll. over all for about 10 secs i have 10 regen, usually troll and mending keep me alive while i use hunter shot with my extra energy to tag the atkers. i do about 68-80 per hit with hunter/powered shot+read the wind.

bow is 13-23 nothing special, was lvl 6 when i found this set up,+1 to mark skills with mask from old ascalon good armorer(corwen).
im currently lvl 10 and looking into the more advanced builds with the higher skills but til then this build owns. (copy right date --/--/-- but at least gimme credit)

healing prayers 3
expertise 5
wilderness 2
marksmanship 6+1 from armor
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Old May 18, 2005, 12:48 PM // 12:48   #16
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Quote:
Originally Posted by Volume II
It works. MY brother already tried it.

Expertise 10
Marksmanship 11
Smiting 10

Barrage (elite)
Hunter's shot
Penetrating Attack
Favorable winds
Pin down
Debilitating shot (i think)
Judge's insight
Scourge healing

Spam barrage after throwing up insight and winds, put scourge healing where appropriate, use other skills where appropriate. He was dong up to 70 dmg a hit with barrage alone.
Ohh, so you're the person I stole the Barrage + Judge's Insight idea from. kudos, that thing works great :-P

I don't have any other bow attacks other than Barrage on my build tho, due to the simple fact that Barrage is the fastest, and most power efficient attack, even for a single target. If anything, I load some interrupts along Barrage, but usually, for PvE I got with Throw Dirt and Dust Trap.
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Old May 18, 2005, 01:25 PM // 13:25   #17
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i normally play a monk/mesn but since i am at almost end of game i made a rng/war and i find i do pretty high dps just got to keep enough energy for my troll urgent. i am usually last to die in group. maybe its cos i used my higher lvler main to farm my ranger best rnger and warrior gear out there.
its too bad most players misunderstand how a ranger works or how to play them in group. but once you got built and equipment right rangers are fun dps ^^
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Old May 18, 2005, 01:28 PM // 13:28   #18
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Hey if your willing to wait you can tame some cool lizards in the desert =).
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Old May 18, 2005, 01:51 PM // 13:51   #19
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Default Ranger/Mesmer

Hello, Although I use all four of my slots to experiment with all classes, I have one main character I play which is a Ranger. When I first started GW during E3 last year, I created her to be a R/E. I agree with the previous poster this is an awesome combo, but the energy is high to cast and I found myself often in the hurts without a good support monk. *only primary elementist have the energy storage attribute.*

After the first beta wipe I went to Ranger/Monk.. also an excellent combo. Something about roleplaying as a druid was appealing. ;-)

Now that we are in release, I have recreated her to be a Ranger/Mesmer *though I reconsidered elementist since I understand how Guild Wars works much better now*.. and so far by specializing in Domination magic combined with markmenship/expertise I've been doing pretty well.

My close friend that plays her mate is a Ranger/Monk so we usually keep from dying TOO much. ;-)

By far they are our favorite characters.. Something about being "born to be wild."
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Old May 18, 2005, 03:22 PM // 15:22   #20
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during the BWE i had made a monk/necro, i ended up making a Ranger/Mesmer when GW was finally released to take advantage of the preorder item i received. And i havent regretting making a ranger since. Although i'm not much for grouping with strangers, my buddy and I go through the coops decently well (he's a warrior/necro)

atm i'm using apply poison->pindown->hunter's shot to get my target hurting in a hurry (poison + bleeding = pain ) then usually follow up with a multitude of arrow attacks (dual, power, penetrating mostly) and got distracting shot to stop those heal signet annoyances.

I've only got backfire on my bar from the mesmer profession to deal with those cast happy bosses. but at times when i know they'll be bunched up, i'll swap out a bow skill for epidemic, thus spreading the "love". also helps my buddy, he likes to weaken armor and pump the adrenal skills that causes bleeding
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